Doom Patrol season 4

I participated to the pitch for the Doom Patrol season 4 title cards. The core design direction was a time travel theme with a distinct retro aesthetic. To build this visual world, I incorporated a dreamy color palette, Vertigo effects, and ransom note typography as key graphic elements. Produced at Roger

IBM Red Hat pitch

Visual concept that translated Red Hat's brand illustration style into a hybrid motion piece, combining 2D character animation with stylized 3D design. To create strong visual contrast, I utilized a limited color palette from the brand’s signature colors. Produced at Spinifex Group

PWC Honolulu 2024

I designed an interactive exhibition space featuring a massive display screen on ‘blue goggles’. The installation is works for both day time and night. Additionally, surf boards function as customizable canvases for users. Produced at Spinifex Group

Halo Champ Pitch

I contributed to the spatial ideation for a Halo championship esports venue. The project features a space designed with Halo visuals and a large central "Pit" where massive crowds can enjoy the event together. Produced at OS studio

Arcane Premiere Event

Previz of interactive space for Arcane Premiere Day where visitors could learn about Riot Games' new title using avatar, made from their photo and the League of Legends IP. Produced at Spinifex Group

Pitching for a Pfizer brand

I created a trendy title card image based on the themes of glass, color, and biotechnology. Produced at Invint

Title cards for X box AD

I reinterpreted the Xbox logo in 3D to create frames showcasing a close up shot and kinetic text animation. I also applied a dynamic, handheld 16mm film camera quality to the images. Produced at Roger

Cape City iPad game UI

Initial visual development for an iPad card game using illustrations by Dan Panosian. My responsibilities included designing the energy cards and the UI for character stats and skills. Produced at Inhance Digital

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